Introduction to Perpetual Black

   I don’t think I have ever seen my father’s face clearly until he died. Light is so scarce that we cannot afford to use it to look into the face of another person. Of course, I know my mother’s face. I think kids can piece the blackness that is the ink better then any adult. To be honest, that’s not surprising, but that information doesn’t help us right now. Back on task then? I hated him. My father I mean. I know we’re supposed to be looking out for ourselves, but really? I heard him eating food that he has stored in the middle of  the ink. I know. I went and found his hiding place the following moonrise. You can look out for number one without being AGAINST the woman who bore your children. Asshole.
    But I digress. No, that’s not why I killed him, Basura [Trash]. I did it because I am addicted to the feeling. You won’t understand. That’s what I never spoke about it before. You can’t. No one ca–, No. That’s not true.  I know someone who can… Hehe.
   I have no intention on telling so you might as well not even ask. We’re going off task again, cabrón [Bro].
   I do it for the feel of the blade. The wet sinking feeling, if you know what I mean. Hehe. You know… The feeling of the knife as it slides through muscle and tissue. The subtle eruption of blood that flows between your fingertips. The sound that is released as the essence of life escapes riding upon one’s final breath. It’s… It’s.. ecstasy.

   At first, I was told that killing someone allowed you to see through the ink. That’s a lie, cabrón. I’ve killed many. People and animals alike and I couldn’t “see” through it. Though.. it gave me the.. the… “hunter’s instinct”? But that’s not sight. Nah, now i just do it for the alegría [Fun] of it.

The “Perpetual Black” campaign paints its own world in a thick layer of ink that the players must swim through in order to explore and take part in. The goal is to reinstate the fear that was relevant in the earlier editions of tabletop RPGs. To do this, we will be using the setting itself to limit the toolbox that the players have access to, forcing them to think outside of the box when it comes to situations. Even basic ones, like survival. With this in mind, there are a bunch of different effects that are constantly in play throughout the campaign which can be found in the RULINGS section. The majority of the story in this campaign revolves around the “ink”. In this world there is no “Day”. Instead there are two, twelve hour phases called “Moonrise” and “Ink”. Moonrise would be the equivalent of earth’s night, where there is a moon (exceptionally large in this case) that sheds of a moderate amount of light. During “ink”, however, there is a black fog that covers everything.  This fog is so thick that regardless of lighting, one cannot see more then 2 feet in front of themselves. This strange phenomenon distorts anything that tries to pass through it, including sound, heat and of course vision; however, since the world has been like this since the so-far-known history, people have adapted to living under the circumstances.
If you knew that regardless of whatever you did at night, no one could see you, or hear you, what you could get away with? With that knowledge, what would others do? How do you survive? This allows for plots of unknown proportions to continue right under your nose and still remain completely uncontested.

How long can the players last in a world that has its own interest at heart? How long can the players last in a place that murder is so easy to commit that wagons pass by once a week to collect the dead? How long will they live, swimming in ink that threatens to pull them below its surface, effectively removing them from existence? And if they can survive… how long will they last until they too are tainted, painted black like the rest of the corruption that surrounds them?

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